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Diablo 2: Shock Wave Druid Guide

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Are you a fan of getting over 13,000 Life with maximum Resistance, maximum Chance to Block, and Damage Reduction?

Are you a fan of getting over 13,000 Life with maximum Resistance, maximum Chance to Block, and Damage Reduction? You are in for any treat using the Shock Wave Druid which can achieve this.

Combined with his ability to Stun my way through a cone-shaped area before him, this will make the Shock Wave Druid arguably the tankiest build to roam Sanctuary.

While this builds damage output is seriously lacking, it can make up for this by being one of the top 2 Support options! Parties you join adore you for your Crowd Control (CC) and also the incredible Life boost supplied by Oak Sage.

The Shock Wave Druid is principally played at the beginning of A Ladder. With increased damage outputs from everyone, the capability to Stun gets less relevant. Druid builds that deal damage and supply an Oak Sage are then preferred.

Sunder Charm Setup

This build doesn't benefit from the new Sunder Charm since it is a pure Support Character with very little damage output.

Terror Zones

This build doesn't successfully farm in Terror Zones since it is a pure Support Character with very little damage output.

D2R Ladder Items

Skills

Put 1 Point into the following Skill:

1. Summon Grizzly

Max the following Skills in the following order:

1. Shock Wave

2. Oak Sage

3. Lycanthropy

4. Maul

5. Werebear

The remaining Skill Points from Level 94 onwards are put into Summon Dire Wolf.

Attributes

Note: This section provides you using the standard Stat Point allocation. Build Variants can need a different allocation!

Strength

Allocate enough Stat Points into Strength to equip all your gear. Take into account just how much Strength your gear provides when equipped.

Dexterity

Allocate enough Stat Points into Dexterity to equip all your gear. Take into account just how much Dexterity your gear provides when equipped.

Vitality

Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity, and Energy requirements.

Energy

Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.

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