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Gaming Console Market Forecast to 2028 for market share, size, global driving factors by manufacturers, and growth oppor

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Market Size – USD 36.17 Billion in 2020, Market Growth – at a CAGR of 5.1%, Market Trends – Increasing number of video game players

Global Gaming Console Market Forecast to 2028

The globalgaming console marketsize is expected to reach USD 54.21 Billion in 2028 and register a CAGR of 5.1% during the forecast period. Global gaming console market revenue growth is driven by factors such as growth of gaming culture, high demand for video gaming, and rise in demand for advanced wireless technologies such as Bluetooth 5.0 and W-Fi. Gaming consoles are registering increasing popularity due to features such as High Definition (HD) display and complex graphics.

The analysis provides accurate growth pattern estimates and looks at the factors influencing market growth in the global Gaming Console market. The report's primary focus is on the key market constituents, including market drivers, restraints, opportunities, threats, risks, restrictions, and other factors. The research includes comprehensive studies of the company profiles, product portfolio, and corporate expansion strategies, in addition to a complete investigation of the competition landscape.

More than 700 million people play video games on a dedicated console today, with the gaming console market on course to amount to USD 45 billion in revenue in 2021. And the methods by which companies in the sector make money have evolved dramatically over time. With the release of new consoles from Microsoft and Sony, both firms are making a clear push into software and subscriptions, similar to how Apple has prioritised services in recent years. They are aiming to profit from increased gaming demand as a result of people spending more time at home due to the coronavirus outbreak around the world.

Widely popular gaming console producers like PlayStation has disclosed its aim for expanding its console game market share. Due to sustained dedication to the PlayStation brand, a growing audience of female gamers, and expansion outside of North America, Europe, and Japan, the firm believes PS5 will outperform the immensely popular PS4.

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Competitive Terrain:

The global Gaming Console industry is highly consolidated owing to the presence of renowned companies operating across several international and local segments of the market. These players dominate the industry in terms of their strong geographical reach and a large number of production facilities. The companies are intensely competitive against one another and excel in their individual technological capabilities, as well as product development, innovation, and product pricing strategies.

The leading market contenders listed in the report are:

Valve Corporation, Nvidia Corporation, Microsoft Corporation, PlayJam, Nintendo Co. Ltd., BlueStacks, OUYA Inc., Sony Computers Entertainment Inc., Sega, Atari

Research Report on the Gaming Console Market Addresses the Following Key Questions:

  • Who are the dominant players of the Gaming Console market?
  • Which regional market is anticipated to have a high growth rate over the projected period?
  • What consumer trends and demands are expected to influence the operations of the market players in the Gaming Console market?
  • What are the key growth drivers and restraining factors of the Gaming Console market?
  • What are the expansion plans and strategic investment plans undertaken by the players to gain a robust footing in the market?
  • What is the overall impact of the COVID-19 pandemic on the Gaming Console market and its key segments?

Market Overview:

The report bifurcates the Gaming Console market on the basis of different product types, applications, end-user industries, and key regions of the world where the market has already established its presence. The report accurately offers insights into the supply-demand ratio and production and consumption volume of each segment.

Segments Covered in this report are:

  • Platform Outlook (Revenue, USD Billion; 20182028)
    • TV
    • Desktop/Laptop
    • Tablet
    • Mobile
  • Modality Outlook (Revenue, USD Billion; 20182028)
    • Home Consoles
    • Handheld
    • Hybrid
  • Application Outlook (Revenue, USD Billion; 20182028)
    • Shooter
    • Action
    • Sports
    • Adventure
    • Racing
    • Fighting
    • Others

Regional Landscape section of the Gaming Console report offers deeper insights into the regulatory framework, current and emerging market trends, production and consumption patterns, supply and demand dynamics, import/export, and presence of major players in each region.

The various regions analyzed in the report include:

  • North America (U.S., Canada)
  • Europe (U.K., Italy, Germany, France, Rest of EU)
  • Asia Pacific (India, Japan, China, South Korea, Australia, Rest of APAC)
  • Latin America (Chile, Brazil, Argentina, Rest of Latin America)
  • Middle East Africa (Saudi Arabia, U.A.E., South Africa, Rest of MEA)

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Some Key Highlights From The Report:

  • Handheld segment revenue is projected to grow at a steady rate during the forecast period. This growth is mainly owing to the fact that such devices allow gamers to play games anywhere and even without internet connection.
  • Among other end use segments, residential segment revenue is expected register a rapid CAGR during the forecast period. The covid-19 pandemic has helped to further boost this segments growth as more people are gaming while following stay at home orders.
  • Among other platform segments, desktop/laptop segment revenue is expected register a rapid growth during the forecast period.
  • Asia Pacific is expected to account for a robust double-digit revenue CAGR during the forecast period. Countries such as Japan, South Korea, China, and Australia are major gaming hotspots, and demand for gaming consoles is relatively high among a steadily expanding base of new users.

The section on the competitive landscape offers valuable and actionable insights related to the business sphere of the Gaming Console market, covering extensive profiling of the key market players. The report offers information about market share, product portfolio, pricing analysis, and strategic alliances such as mergers and acquisitions, joint ventures, collaborations, partnerships, product launches and brand promotions, among others. The report also discusses the initiatives taken by the key companies to combat the impact of the COVID-19 pandemic.

Key Points of the Geographical Analysis:

  • Data and information related to the consumption rate in each region
  • Estimated increase in the consumption rate
  • Proposed growth of the market share of each region
  • Geographical contribution to market revenue
  • Expected growth rate of the regional markets

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