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I believe the fact that a developer was put in charge of the company

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Here's what I'm going say. We're in this room and are about to host our D2R Items League Finals, which was created in conjunction with some of the people at Activision Blizzard, and the desire that they have is similar to the desire we have that is to see our games be played, seen, and enjoyed by millions of players all around the world.

We may have various ways to consider the best way to achieve this goal, but our goals are very similar, and closely aligned to them.

The concern from a player's perspective is, if there's ever a point where it appears that Diablo League can't sustain the amount of interest it needs is Activision suddenly change its mind to "Well it's time to provide us with the next thing now," and that's where the clash of ideology could occur, like,"Well it's such a way that you'll not be able to play another Diablo game for another 10-15 years." Are you in a position to control the direction of your games, and you won't be given instructions on how to make these games, or be required to produce the games in a different manner to meet demand.

Yeah, yeah, absolutely. I believe that's the way that Blizzard has been working with this type of bottom-up approach to the kind of games we'd like to develop and progress towards are and that's essential. This is so integral and inherent to the very nature of Blizzard I'm not sure how Blizzard can succeed in any other way.

You know, I believe the fact that a developer was put in charge of the company in the wake of Mike is gone, and the promotion of Buy D2R items PS4 to be the chief development officer is a testament to not just what Blizzard principles are but an indication that Activision Blizzard understands what's important to Blizzard.

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